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WSC
2004
15 years 8 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
CCR
2008
91views more  CCR 2008»
15 years 7 months ago
UFO: a resilient layered routing architecture
Conventional wisdom has held that routing protocols cannot achieve both scalability and high availability. Despite scaling relatively well, today's Internet routing system do...
Yaping Zhu, Andy C. Bavier, Nick Feamster, Sampath...
JSAC
2006
172views more  JSAC 2006»
15 years 6 months ago
A Memory-Efficient Parallel String Matching Architecture for High-Speed Intrusion Detection
The ability to inspect both packet headers and payloads to identify attack signatures makes network intrusion detection system (NIDS) a promising approach to protect Internet syste...
Hongbin Lu, Kai Zheng, Bin Liu, Xin Zhang, Y. Liu
TEC
2002
166views more  TEC 2002»
15 years 6 months ago
An artificial immune system architecture for computer security applications
With increased global interconnectivity, reliance on e-commerce, network services, and Internet communication, computer security has become a necessity. Organizations must protect ...
Paul K. Harmer, Paul D. Williams, Gregg H. Gunsch,...
CN
2011
139views more  CN 2011»
15 years 1 months ago
MultiCache: An overlay architecture for information-centric networking
—It has become apparent for quite some time that the Internet has evolved from a network connecting pairs of end-hosts to a substrate for information dissemination. While this sh...
Konstantinos V. Katsaros, George Xylomenos, George...