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CIG
2006
IEEE
16 years 20 days ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
FCCM
2006
IEEE
106views VLSI» more  FCCM 2006»
16 years 20 days ago
Scalable Hardware Architecture for Real-Time Dynamic Programming Applications
Abstract— This paper introduces a novel architecture for performing the core computations required by dynamic programming (DP) techniques. The latter pertain to a vast range of a...
Brad Matthews, Itamar Elhanany
HPCN
1999
Springer
15 years 11 months ago
Towards a Scalable Metacomputing Storage Service
We describe a prototypical storage service through which we are addressing some of the open storage issues in wide-area distributed high-performance computing. We discuss some of t...
Craig J. Patten, Kenneth A. Hawick, J. F. Hercus
WETICE
2006
IEEE
16 years 19 days ago
A Model-Driven Framework for Managing the QoS of Collaborative P2P Service-Based Applications
1 Distributed and collaborative applications are rapidly converging towards the adoption of a computing paradigm based on service-oriented architectures, according to which an appl...
Michele Angelaccio, Andrea D'Ambrogio
DSN
2009
IEEE
16 years 1 months ago
A QoS-aware fault tolerant middleware for dependable service composition
Based on the framework of service-oriented architecture (SOA), complex distributed systems can be dynamically and automatically composed by integrating distributed Web services pr...
Zibin Zheng, Michael R. Lyu