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AINA
2005
IEEE
16 years 3 days ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
ISPA
2005
Springer
16 years 33 min ago
Proof of Service in a Hybrid P2P Environment
Abstract. In a hybrid peer-to-peer environment, clients can either directly download data from their server, or share data with each other. In order to create incentives for client...
Jun Li, Xun Kang
ASWC
2006
Springer
15 years 10 months ago
Mediation Enabled Semantic Web Services Usage
The Semantic Web services has become a challenging research topic in the last half of decade. Various frameworks offer means to semantically describe all the related aspects of Sem...
Emilia Cimpian, Adrian Mocan, Michael Stollberg
JUCS
2010
162views more  JUCS 2010»
15 years 4 months ago
Enabling Personal Privacy for Pervasive Computing Environments
: Protection of personal data in the Internet is already a challenge today. Users have to actively look up privacy policies of websites and decide whether they can live with the te...
Susana Alcalde Bagüés, Andreas Zeidler...
ISCC
2002
IEEE
118views Communications» more  ISCC 2002»
15 years 11 months ago
A study of QoS performance for real time applications over a differentiated services network
Abstract: The Differentiated Service Architecture (DiffServ) is currently a popular research topic as a lowcost method to provide Quality of Service to the different applications i...
Evi Tsolakou, Eugenia G. Nikolouzou, Iakovos S. Ve...