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CW
2004
IEEE
15 years 10 months ago
Interactive Function-Based Shape Modeling for Cyberworlds
Shared virtual worlds require exchanging shape models over the Internet. Since complex shapes such as VRML objects are often defined with polygonal meshes, the size of models may ...
Konstantin Levinski, Alexei Sourin
ASPLOS
2011
ACM
14 years 10 months ago
NV-Heaps: making persistent objects fast and safe with next-generation, non-volatile memories
nt, user-defined objects present an attractive abstraction for working with non-volatile program state. However, the slow speed of persistent storage (i.e., disk) has restricted ...
Joel Coburn, Adrian M. Caulfield, Ameen Akel, Laur...
CGF
2002
156views more  CGF 2002»
15 years 6 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
HPCC
2005
Springer
16 years 6 days ago
A Hybrid Web Server Architecture for Secure e-Business Web Applications
Nowadays the success of many e-commerce applications, such as on-line banking, depends on their reliability, robustness and security. Designing a web server architecture that keep...
Vicenç Beltran, David Carrera, Jordi Guitar...
AOSE
2006
Springer
15 years 8 months ago
An Agent-Environment Interaction Model
This paper develops a model for precisely defining how an agent interacts with objects in its environment through the use of its capabilities. Capabilities are recursively defined ...
Scott A. DeLoach, Jorge L. Valenzuela