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NETGAMES
2004
ACM
16 years 5 hour ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SC
2004
ACM
16 years 4 hour ago
Will Moore's Law Be Sufficient?
—It seems well understood that supercomputer simulation is an enabler for scientific discoveries, weapons, and other activities of value to society. It also seems widely believed...
Erik DeBenedictis
SIGCOMM
2004
ACM
16 years 3 hour ago
A comparison of overlay routing and multihoming route control
The limitations of BGP routing in the Internet are often blamed for poor end-to-end performance and prolonged connectivity interruptions. Recent work advocates using overlays to e...
Aditya Akella, Jeffrey Pang, Bruce M. Maggs, Srini...
SIGCOMM
2004
ACM
16 years 3 hour ago
Work-conserving distributed schedulers for Terabit routers
−Buffered multistage interconnection networks offer one of the most scalable and cost-effective approaches to building high capacity routers. Unfortunately, the performance of su...
Prashanth Pappu, Jonathan S. Turner, Kenneth Wong
WOSS
2004
ACM
16 years 1 hour ago
Combining statistical monitoring and predictable recovery for self-management
Complex distributed Internet services form the basis not only of e-commerce but increasingly of mission-critical networkbased applications. What is new is that the workload and in...
Armando Fox, Emre Kiciman, David A. Patterson
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