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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
DAC
2002
ACM
16 years 7 months ago
Transformation rules for designing CNOT-based quantum circuits
This paper gives a simple but nontrivial set of local transformation rules for Control-NOT(CNOT)-based combinatorial circuits. It is shown that this rule set is complete, namely, ...
Kazuo Iwama, Yahiko Kambayashi, Shigeru Yamashita
CHI
2004
ACM
16 years 7 months ago
Context-sensitive design and human-centered interactive systems
Context is a critical element in forming the performance of interactive systems. As the functional diversity and range of use context of the system increase, context sensitivity b...
Keiichi Sato, Ken Douros
DATE
2010
IEEE
169views Hardware» more  DATE 2010»
15 years 11 months ago
Design space exploration of a mesochronous link for cost-effective and flexible GALS NOCs
There is today little doubt on the fact that a high-performance and cost-effective Network-on-Chip can only be designed in 45nm and beyond under a relaxed synchronization assumpti...
Daniele Ludovici, Alessandro Strano, Georgi Nedelt...
ICSE
2008
IEEE-ACM
16 years 7 months ago
Evolving software product lines with aspects: an empirical study on design stability
Software product lines (SPLs) enable modular, large-scale reuse through a software architecture addressing multiple core and varying features. To reap the benefits of SPLs, their ...
Alessandro Garcia, Cláudio Sant'Anna, Eduar...