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NOSSDAV
2005
Springer
15 years 12 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
AMS
2007
Springer
229views Robotics» more  AMS 2007»
15 years 10 months ago
A Unified Robotic Software Architecture for Service Robotics and Networks of Smart Sensors
Abstract. This paper proposes a novel architecture for the programming of multi-modal service robots and networked sensors. The presented software framework eases the development o...
Daniel Westhoff, Jianwei Zhang
EH
2004
IEEE
117views Hardware» more  EH 2004»
15 years 10 months ago
Multi-objective Optimization of a Parameterized VLIW Architecture
The use of Application Specific Instruction-set Processors (ASIP) in embedded systems is a solution to the problem of increasing complexity in the functions these systems have to ...
Giuseppe Ascia, Vincenzo Catania, Maurizio Palesi,...
HICSS
2005
IEEE
139views Biometrics» more  HICSS 2005»
15 years 12 months ago
Complex Decision Making Processes: their Modelling and Support
Decision making processes and systems to support the same have focused for the most part on narrow disciplines, paradigms, perspectives, and pre-determined processes. Apart from t...
Angela Liew, David Sundaram
AAMAS
2004
Springer
15 years 6 months ago
MARP: A Multi-Agent Routing Protocol for Mobile Wireless Ad Hoc Networks
ACT Supporting mobility in a multi hop wireless environment like the MANET still remains a point of research, especially in the context of time-constrained applications. The incapa...
Romit Roy Choudhury, Krishna Paul, Somprakash Band...