In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Distributed simulation cloning technology is designed to analyze alternative scenarios of a distributed simulation concurrently within the same execution session. The goal is to o...
Dan Chen, Stephen John Turner, Boon-Ping Gan, Went...
Driven by the success of the Linked Open Data initiative today’s Semantic Web is best characterized as a Web of interlinked datasets. Hand in hand with this structure new challen...
Andreas Schwarte, Peter Haase, Katja Hose, Ralf Sc...
Communication characterization of parallel applications is essential to understand the interplay between architectures and applications in determining the maximum achievable perfo...
Concurrent multithreaded architectures exploit both instruction-level and thread-level parallelism through a combination of branch prediction and thread-level control speculation. ...