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NETGAMES
2005
ACM
16 years 10 days ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
DSRT
2004
IEEE
15 years 10 months ago
HLA-Based Distributed Simulation Cloning
Distributed simulation cloning technology is designed to analyze alternative scenarios of a distributed simulation concurrently within the same execution session. The goal is to o...
Dan Chen, Stephen John Turner, Boon-Ping Gan, Went...
ESWS
2011
Springer
14 years 10 months ago
FedX: A Federation Layer for Distributed Query Processing on Linked Open Data
Driven by the success of the Linked Open Data initiative today’s Semantic Web is best characterized as a Web of interlinked datasets. Hand in hand with this structure new challen...
Andreas Schwarte, Peter Haase, Katja Hose, Ralf Sc...
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ICPP
1997
IEEE
15 years 11 months ago
Communication in Parallel Applications: Characterization and Sensitivity Analysis
Communication characterization of parallel applications is essential to understand the interplay between architectures and applications in determining the maximum achievable perfo...
Dale Seed, Anand Sivasubramaniam, Chita R. Das
IPPS
2003
IEEE
16 years 1 days ago
Using Incorrect Speculation to Prefetch Data in a Concurrent Multithreaded Processor
Concurrent multithreaded architectures exploit both instruction-level and thread-level parallelism through a combination of branch prediction and thread-level control speculation. ...
Ying Chen, Resit Sendag, David J. Lilja