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» Architectural Considerations with Distributed Computing
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CSCW
2006
ACM
16 years 21 days ago
Response times in N-user replicated, centralized, and proximity-based hybrid collaboration architectures
We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which ea...
Sasa Junuzovic, Prasun Dewan
NETGAMES
2003
ACM
15 years 12 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
PPOPP
2005
ACM
16 years 8 days ago
Fault tolerant high performance computing by a coding approach
As the number of processors in today’s high performance computers continues to grow, the mean-time-to-failure of these computers are becoming significantly shorter than the exe...
Zizhong Chen, Graham E. Fagg, Edgar Gabriel, Julie...
CLOUDCOM
2009
Springer
16 years 1 months ago
Cloudbus Toolkit for Market-Oriented Cloud Computing
This keynote paper: (1) presents the 21st century vision of computing and identifies various IT paradigms promising to deliver computing as a utility; (2) defines the architecture ...
Rajkumar Buyya, Suraj Pandey, Christian Vecchiola
IPPS
1999
IEEE
15 years 11 months ago
The Impact of Memory Hierarchies on Cluster Computing
Using off-the-shelf commodity workstations and PCs to build a cluster for parallel computing has become a common practice. A choice of a cost-effective cluster computing platform ...
Xing Du, Xiaodong Zhang