We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which ea...
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
As the number of processors in today’s high performance computers continues to grow, the mean-time-to-failure of these computers are becoming significantly shorter than the exe...
Zizhong Chen, Graham E. Fagg, Edgar Gabriel, Julie...
This keynote paper: (1) presents the 21st century vision of computing and identifies various IT paradigms promising to deliver computing as a utility; (2) defines the architecture ...
Using off-the-shelf commodity workstations and PCs to build a cluster for parallel computing has become a common practice. A choice of a cost-effective cluster computing platform ...