Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
We present an architecture and hardware for scheduling gigabit packet streams in server clusters that combines a Network Processor datapath and an FPGA for use in server NICs and ...
Multiple memory module architecture enjoys higher memory access bandwidth and thus higher performance. Two key problems in gaining high performance in this kind of architecture ar...
Conventional speculative architectures use branch prediction to evaluate the most likely execution path during program execution. However, certain branches are difficult to predic...
Artur Klauser, Todd M. Austin, Dirk Grunwald, Brad...
The Virtual Interface Architecture (VIA) is an industry standard user-level communication architecture for system area networks. The VIA provides a protected, directlyaccessible i...