Sciweavers

4885 search results - page 256 / 977
» Architectural Considerations with Distributed Computing
Sort
View
NETGAMES
2006
ACM
16 years 16 days ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
HOTI
2002
IEEE
15 years 11 months ago
Architecture and Hardware for Scheduling Gigabit Packet Streams
We present an architecture and hardware for scheduling gigabit packet streams in server clusters that combines a Network Processor datapath and an FPGA for use in server NICs and ...
Raj Krishnamurthy, Sudhakar Yalamanchili, Karsten ...
184
Voted
IPPS
2002
IEEE
15 years 11 months ago
Variable Partitioning and Scheduling of Multiple Memory Architectures for DSP
Multiple memory module architecture enjoys higher memory access bandwidth and thus higher performance. Two key problems in gaining high performance in this kind of architecture ar...
Qingfeng Zhuge, Bin Xiao, Edwin Hsing-Mean Sha
IEEEPACT
1998
IEEE
15 years 11 months ago
Dynamic Hammock Predication for Non-Predicated Instruction Set Architectures
Conventional speculative architectures use branch prediction to evaluate the most likely execution path during program execution. However, certain branches are difficult to predic...
Artur Klauser, Todd M. Austin, Dirk Grunwald, Brad...
CLUSTER
2001
IEEE
15 years 10 months ago
SOVIA: A User-level Sockets Layer Over Virtual Interface Architecture
The Virtual Interface Architecture (VIA) is an industry standard user-level communication architecture for system area networks. The VIA provides a protected, directlyaccessible i...
Jin-Soo Kim, Kangho Kim, Sung-In Jung