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GAMEON
2003
15 years 7 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
ASPLOS
1989
ACM
15 years 10 months ago
Architecture and Compiler Tradeoffs for a Long Instruction Word Microprocessor
A very long instruction word (VLIW) processorexploits parallelism by controlling multiple operations in a single instruction word. This paper describes the architecture and compil...
Robert Cohn, Thomas R. Gross, Monica S. Lam, P. S....
CODES
2006
IEEE
15 years 8 months ago
Architectural support for safe software execution on embedded processors
The lack of memory safety in many popular programming languages, including C and C++, has been a cause for great concern in the realm of software reliability, verification, and mo...
Divya Arora, Anand Raghunathan, Srivaths Ravi, Nir...
ASPLOS
2009
ACM
16 years 7 months ago
Accelerating critical section execution with asymmetric multi-core architectures
To improve the performance of a single application on Chip Multiprocessors (CMPs), the application must be split into threads which execute concurrently on multiple cores. In mult...
M. Aater Suleman, Onur Mutlu, Moinuddin K. Qureshi...
ASPLOS
2010
ACM
16 years 1 months ago
Flexible architectural support for fine-grain scheduling
To make efficient use of CMPs with tens to hundreds of cores, it is often necessary to exploit fine-grain parallelism. However, managing tasks of a few thousand instructions is ...
Daniel Sanchez, Richard M. Yoo, Christos Kozyrakis