In this paper, we present a surface reflectance descriptor based on the control points resulting from the interpolation of Non-Uniform Rational B-Spline (NURBS) curves to multispe...
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
In geometric modeling and processing, computer graphics and computer vision, smooth surfaces are approximated by discrete triangular meshes reconstructed from sample points on the...
Surface fitting refers to the process of constructing a smooth representation for an object surface from a fairly large number of measured 3D data points. This paper presents an ...
This paper studies shapes (curves and surfaces) which can be described by (piecewise) polynomial support functions. The class of these shapes is closed under convolutions, offsett...