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NETGAMES
2006
ACM
16 years 24 days ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
ECCV
2010
Springer
16 years 1 days ago
The Generalized PatchMatch Correspondence Algorithm
Abstract. PatchMatch is a fast algorithm for computing dense approximate nearest neighbor correspondences between patches of two image regions [1]. This paper generalizes PatchMatc...
CDC
2009
IEEE
183views Control Systems» more  CDC 2009»
15 years 10 months ago
Algorithms and stability analysis for content distribution over multiple multicast trees
Abstract— The paper investigates theoretical issues in applying the universal swarming technique to efficient content distribution. In a swarming session, a file is distributed...
Xiaoying Zheng, Chunglae Cho, Ye Xia
ICST
2010
IEEE
15 years 5 months ago
Repairing GUI Test Suites Using a Genetic Algorithm
—Recent advances in automated functional testing of Graphical User Interfaces (GUIs) rely on deriving graph models that approximate all possible sequences of events that may be e...
Si Huang, Myra B. Cohen, Atif M. Memon
SIAMNUM
2010
96views more  SIAMNUM 2010»
15 years 1 months ago
A Stochastic Algorithm for Parametric Sensitivity in Smoluchowski's Coagulation Equation
Abstract. In this article a stochastic particle system approximation to the parametric sensitivity in the Smoluchowski coagulation equation is introduced. The parametric sensitivit...
Ismaël F. Bailleul, Peter L. W. Man, Markus K...