Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Abstract. PatchMatch is a fast algorithm for computing dense approximate nearest neighbor correspondences between patches of two image regions [1]. This paper generalizes PatchMatc...
Abstract— The paper investigates theoretical issues in applying the universal swarming technique to efficient content distribution. In a swarming session, a file is distributed...
—Recent advances in automated functional testing of Graphical User Interfaces (GUIs) rely on deriving graph models that approximate all possible sequences of events that may be e...
Abstract. In this article a stochastic particle system approximation to the parametric sensitivity in the Smoluchowski coagulation equation is introduced. The parametric sensitivit...