We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
A linear wirelength objective more e ectively captures timing, congestion, and other global placement considerations than a squared wirelength objective. The GORDIAN-L cell placem...
Charles J. Alpert, Tony F. Chan, Dennis J.-H. Huan...
We consider the problem of removing a given disk from a collection of unit disks in the plane. At each step, we allow a disk to be removed by a collision-free translation to infin...
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Random geometric graphs have been one of the fundamental models for reasoning about wireless networks: one places n points at random in a region of the plane (typically a square o...
Alan M. Frieze, Jon M. Kleinberg, R. Ravi, Warren ...