The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development h...
It is well known that optimal server placement is NP-hard. We present an approximate model for the case when both clients and servers are dense, and propose a simple server alloca...
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
A parallel splitting method is proposed for solving systems of coupled monotone inclusions in Hilbert spaces, and its convergence is established under the assumption that solutions...
In the minimum path coloring problem, we are given a graph and a set of pairs of vertices of the graph and we are asked to connect the pairs by colored paths in such a way that pa...