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CLOR
2006
15 years 10 months ago
Sequential Learning of Layered Models from Video
Abstract. A popular framework for the interpretation of image sequences is the layers or sprite model, see e.g. [1], [2]. Jojic and Frey [3] provide a generative probabilistic mode...
Michalis K. Titsias, Christopher K. I. Williams
AAAI
2007
15 years 8 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
DIALM
2008
ACM
135views Algorithms» more  DIALM 2008»
15 years 8 months ago
Symmetric range assignment with disjoint MST constraints
If V is a set of n points in the unit square [0, 1]2 , and if R : V + is an assignment of positive real numbers (radii) to to those points, define a graph G(R) as follows: {v, w}...
Eric Schmutz
SODA
2008
ACM
82views Algorithms» more  SODA 2008»
15 years 8 months ago
A plant location guide for the unsure
This paper studies an extension of the k-median problem where we are given a metric space (V, d) and not just one but m client sets {Si V }m i=1, and the goal is to open k facili...
Barbara M. Anthony, Vineet Goyal, Anupam Gupta, Vi...
UAI
2008
15 years 8 months ago
Learning and Solving Many-Player Games through a Cluster-Based Representation
In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. ...
Sevan G. Ficici, David C. Parkes, Avi Pfeffer