We give efficient algorithms to sample uniformly, and count approximately, the solutions to a zero-one knapsack problem. The algorithm is based on using dynamic programming to pro...
Abstract. We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves ...
The fundamental operation of dominance testing, i.e., determining if one alternative is preferred to another, is in general very hard for methods of reasoning with qualitative cond...
For the approximation of time-dependent data tensors and of solutions to tensor differential equations by tensors of low Tucker rank, we study a computational approach that can be ...
We develop query relaxation techniques for regular path queries and combine them with query approximation in order to support flexible querying of RDF data when the user lacks know...