Sciweavers

1689 search results - page 162 / 338
» Approximate zero-variance simulation
Sort
View
INFOCOM
2003
IEEE
15 years 11 months ago
A Utility-Based Congestion Control Scheme for Internet-Style Networks with Delay
— In this paper, we develop, analyze and implement a congestion control scheme obtained in a noncooperative game framework where each user’s cost function is composed of a pric...
Tansu Alpcan, Tamer Basar
INFOCOM
2003
IEEE
15 years 11 months ago
Improving Web Performance in Broadcast-Unicast Networks
— Satellite operators have recently begun offering Internet access over their networks. Typically, users connect to the network using a modem for uplink, and a satellite dish for...
Mukesh Agrawal, Amit Manjhi, Nikhil Bansal, Sriniv...
EGH
2003
Springer
15 years 11 months ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
ICPP
2002
IEEE
15 years 11 months ago
Optimal Video Replication and Placement on a Cluster of Video-on-Demand Servers
A cost-effective approach to building up scalable Videoon-Demand (VoD) servers is to couple a number of VoD servers together in a cluster. In this article, we study a crucial vide...
Xiaobo Zhou, Cheng-Zhong Xu
SIGGRAPH
2010
ACM
15 years 11 months ago
Rigid-body fracture sound with precomputed soundbanks
We propose a physically based algorithm for synthesizing sounds synchronized with brittle fracture animations. Motivated by laboratory experiments, we approximate brittle fracture...
Changxi Zheng, Doug L. James