Abstract. We develop a simple combinatorial algorithm for computing the smallest enclosing ball of a set of points in high dimensional Euclidean space. The resulting code is in mos...
In this work we propose a hierarchical approach for labeling semantic objects and regions in scenes. Our approach is reminiscent of early vision literature in that we use a decompo...
Motivated by Lagrangian simulation of elastic deformation, we propose a new tetrahedral mesh generation algorithm that produces both high quality elements and a mesh that is well ...
Neil Molino, Robert Bridson, Joseph Teran, Ronald ...
In this paper, we consider Steiner forest and its generalizations, prize-collecting Steiner forest and k-Steiner forest, when the vertices of the input graph are points in the Euc...