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VISUALIZATION
1998
IEEE
15 years 11 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
SI3D
1997
ACM
15 years 11 months ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan
SIGMETRICS
1993
ACM
118views Hardware» more  SIGMETRICS 1993»
15 years 10 months ago
An Analytic Performance Model of Disk Arrays
As disk arrays become widely used, tools for understanding and analyzing their performance become increasingly important. In particular, performance models can be invaluable in bo...
Edward K. Lee, Randy H. Katz
3DIM
2007
IEEE
15 years 10 months ago
Estimating the Location of a Camera with Respect to a 3D Model
An algorithm is presented to estimate the position of a hand-held camera with respect to a 3d world model constructed from range data and color imagery. Little prior knowledge is ...
Gehua Yang, Jacob Becker, Charles V. Stewart
APGV
2010
ACM
227views Visualization» more  APGV 2010»
15 years 10 months ago
Measuring the perception of light inconsistencies
In this paper we explore the ability of the human visual system to detect inconsistencies in the illumination of objects in images. We specifically focus on objects being lit fro...
Jorge Lopez-Moreno, Veronica Sundstedt, Francisco ...