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LATIN
2004
Springer
15 years 12 months ago
Cost-Optimal Trees for Ray Shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applicat...
Hervé Brönnimann, Marc Glisse
ACSAC
2009
IEEE
15 years 10 months ago
Justifying Integrity Using a Virtual Machine Verifier
Emerging distributed computing architectures, such as grid and cloud computing, depend on the high integrity execution of each system in the computation. While integrity measuremen...
Joshua Schiffman, Thomas Moyer, Christopher Shal, ...
SMA
2003
ACM
123views Solid Modeling» more  SMA 2003»
15 years 11 months ago
Collision prediction for polyhedra under screw motions
The prediction of collisions amongst N rigid objects may be reduced to a series of computations of the time to first contact for all pairs of objects. Simple enclosing bounds and...
ByungMoon Kim, Jarek Rossignac
CVPR
2012
IEEE
13 years 9 months ago
A theory of multi-layer flat refractive geometry
Flat refractive geometry corresponds to a perspective camera looking through single/multiple parallel flat refractive mediums. We show that the underlying geometry of rays corres...
Amit Agrawal, Srikumar Ramalingam, Yuichi Taguchi,...
WAPCV
2007
Springer
16 years 19 days ago
Language Label Learning for Visual Concepts Discovered from Video Sequences
Computational models of grounded language learning have been based on the premise that words and concepts are learned simultaneously. Given the mounting cognitive evidence for conc...
Prithwijit Guha, Amitabha Mukerjee