In this work we propose a hierarchical approach for labeling semantic objects and regions in scenes. Our approach is reminiscent of early vision literature in that we use a decompo...
The quality of numerical simulations of processes that are modeled by partial differential equations strongly depends on the quality of the mesh that is used for their discretiza...
Motivated by Lagrangian simulation of elastic deformation, we propose a new tetrahedral mesh generation algorithm that produces both high quality elements and a mesh that is well ...
Neil Molino, Robert Bridson, Joseph Teran, Ronald ...
The visualization of 3D vector and tensor fields in a 2D image is challenging because the large amount of information will either be mixed during projection to 2D or lead to seve...
We propose a new lattice reduction method. Our algorithm approximates shortest lattice vectors up to a factor ≤ (k/6)n/2k and makes use of Grover’s quantum search algorithm. Th...