We present several mesh smoothing schemes based on the concept of optimal Delaunay triangulations. We define the optimal Delaunay triangulation (ODT) as the triangulation that mi...
Abstract. Many computer vision problems such as object segmentation or reconstruction can be formulated in terms of labeling a set of pixels or voxels. In certain scenarios, we may...
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
This paper proposes a method for predicting the complexity of meshing Computer Aided Design (CAD) geometries with unstructured, hexahedral, finite elements. Meshing complexity ref...
A scalable and expressive peer-to-peer (P2P) networking and computing framework requires efficient resource discovery services. Here we propose NEVRLATE, for Network-Efficient V...
Ajay Chander, Steven Dawson, Patrick Lincoln, Davi...