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RT
2001
Springer
15 years 11 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
NIPS
2001
15 years 8 months ago
Orientation-Selective aVLSI Spiking Neurons
We describe a programmable multi-chip VLSI neuronal system that can be used for exploring spike-based information processing models. The system consists of a silicon retina, a PIC...
Shih-Chii Liu, Jörg Kramer, Giacomo Indiveri,...
VLSID
2005
IEEE
157views VLSI» more  VLSID 2005»
16 years 7 months ago
Energy Efficient Hardware Synthesis of Polynomial Expressions
Polynomial expressions are used to approximate a wide variety of functions commonly found in signal processing and computer graphics applications. Computing these polynomial expre...
Anup Hosangadi, Farzan Fallah, Ryan Kastner
FCCM
2009
IEEE
169views VLSI» more  FCCM 2009»
16 years 1 months ago
RC-BLASTn: Implementation and Evaluation of the BLASTn Scan Function
BLASTn is a tool universally used by biologists to identify similarities between nucleotide based biological genome sequences. This report describes an FPGA based hardware impleme...
Siddhartha Datta, Parag Beeraka, Ron Sass
MFCS
2009
Springer
16 years 1 months ago
The Cost of Stability in Network Flow Games
The core of a cooperative game contains all stable distributions of a coalition’s gains among its members. However, some games have an empty core, with every distribution being ...
Ezra Resnick, Yoram Bachrach, Reshef Meir, Jeffrey...