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TCS
2010
15 years 5 months ago
Non-cooperative facility location and covering games
Abstract. We study a general class of non-cooperative games coming from combinatorial covering and facility location problems. A game for k players is based on an integer programmi...
Jean Cardinal, Martin Hoefer

Publication
222views
17 years 6 months ago
Quantitative Description of Spatially Homogeneous Textures by Characteristic Grey Level Co-Occurrences
Gibbs random eld model with multiple pairwise pixel interactions describes each type of spatially homogeneous image textures in terms of a pixel neighbourhood and Gibbs potentials...
Georgy Gimel'farb
ICIP
2005
IEEE
16 years 8 months ago
A spatially adaptive Poissonian image deblurring
A spatially adaptive image deblurring algorithm is presented for Poisson observations. It adapts to the unknown image smoothness by using local polynomial approximation (LPA) kern...
Alessandro Foi, Sakari Alenius, Mejdi Trimeche, Vl...
ICIP
2003
IEEE
16 years 8 months ago
Shape analysis algorithm based on information theory
In this paper, we describe an algorithm to measure the shape complexity for discrete approximations of planar curves in 2D images and manifold surfaces for 3D triangle meshes. We ...
Andreas Koschan, Besma Roui-Abidi, David L. Page, ...
ICIP
2001
IEEE
16 years 8 months ago
DWT based non-parametric texture modeling
We propose a non-parametric texture modeling and synthesis technique based on the integer version of the Discrete Wavelet Transform (DWT). The successive levels of the DWT pyramid...
Gloria Menegaz