Abstract. We study a general class of non-cooperative games coming from combinatorial covering and facility location problems. A game for k players is based on an integer programmi...
Gibbs random eld model with multiple pairwise pixel interactions describes each type of spatially homogeneous image textures in terms of a pixel neighbourhood and Gibbs potentials...
A spatially adaptive image deblurring algorithm is presented for Poisson observations. It adapts to the unknown image smoothness by using local polynomial approximation (LPA) kern...
Alessandro Foi, Sakari Alenius, Mejdi Trimeche, Vl...
In this paper, we describe an algorithm to measure the shape complexity for discrete approximations of planar curves in 2D images and manifold surfaces for 3D triangle meshes. We ...
Andreas Koschan, Besma Roui-Abidi, David L. Page, ...
We propose a non-parametric texture modeling and synthesis technique based on the integer version of the Discrete Wavelet Transform (DWT). The successive levels of the DWT pyramid...