Abstract. We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves ...
—This paper introduces a simple method for calculating the times at which any signal crosses a prespecified threshold voltage (e.g., 10%, 20%, 50%, etc.) directly from the moment...
Abstract— This paper presents a new efficient multiobjective evolutionary algorithm for solving computationallyintensive optimization problems. To support a high degree of parall...
Anna Syberfeldt, Henrik Grimm, Amos Ng, Robert Ivo...
Vector algorithms allow the computation of an output vector r = r1r2 :::rm given an input vector e = e1e2 :::em in a bounded number of operations, independent of m the length of t...
We present an architecture for a data sharing peer-to-peer system where the data is shared in the form of database relations. In general, peer-to-peer systems try to locate exactm...