Shading analysis of an object under near lighting is not an easy task, because the direction and distance of the light source vary over the surface of the object. Observing a small...
Dynamical low-rank approximation is a differential-equation based approach to efficiently computing low-rank approximations to time-dependent large data matrices or to solutions o...
Designing an overlay network for publish/subscribe communication in a system where nodes may subscribe to many different topics of interest is of fundamental importance. For scala...
We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches...
Paul Green, Jan Kautz, Wojciech Matusik, Fré...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...