Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes...
Moshe Blank, Lena Gorelick, Eli Shechtman, Michal ...
We propose a novel framework to build descriptors of local intensity that are invariant to general deformations. In this framework, an image is embedded as a 2D surface in 3D spac...
This paper presents a framework for finding point correspondences in monocular image sequences over multiple frames. The general problem of multi-frame point correspondence is NP ...
In this paper, parallelepipeds and their use in camera calibration and 3D reconstruction processes are studied. Parallelepipeds naturally characterize rigidity constraints present...
Abstract. Tree-structured models have been widely used for human pose estimation, in either 2D or 3D. While such models allow efficient learning and inference, they fail to capture...