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» Approaching the Physical Limits of Computing
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PG
2003
IEEE
15 years 12 months ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
MM
2003
ACM
125views Multimedia» more  MM 2003»
15 years 12 months ago
Automatic browsing of large pictures on mobile devices
Pictures have become increasingly common and popular in mobile communications. However, due to the limitation of mobile devices, there is a need to develop new technologies to fac...
Hao Liu, Xing Xie, Wei-Ying Ma, HongJiang Zhang
GECCO
2003
Springer
103views Optimization» more  GECCO 2003»
15 years 11 months ago
Are Multiple Runs of Genetic Algorithms Better than One?
Abstract. There are conflicting reports over whether multiple independent runs of genetic algorithms (GAs) with small populations can reach solutions of higher quality or can fin...
Erick Cantú-Paz, David E. Goldberg
AVBPA
2001
Springer
115views Biometrics» more  AVBPA 2001»
15 years 11 months ago
Visual Categorization of Children and Adult Walking Styles
We present an approach for visual discrimination of children from adults in video using characteristic regularities present in their locomotion patterns. The framework employs comp...
James W. Davis
HM
2007
Springer
155views Optimization» more  HM 2007»
15 years 10 months ago
A Hybrid ILS Heuristic to the Referee Assignment Problem with an Embedded MIP Strategy
Optimization in sports is a field of increasing interest. A novel problem in sports management is the Referee Assignment Problem, in which a limited number of referees with differe...
Alexandre R. Duarte, Celso C. Ribeiro, Sebasti&aac...