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» Approaching the Physical Limits of Computing
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ICIP
2009
IEEE
16 years 7 months ago
Asymmetric 3d/2d Face Recognition Based On Lbp Facial Representation And Canonical Correlation Analysis
In the recent years, 3D Face recognition has emerged as a major solution to deal with the unsolved issues for reliable 2D face recognition, i.e. lighting condition and viewpoint v...
NETGAMES
2006
ACM
16 years 19 days ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
VISUALIZATION
2005
IEEE
16 years 7 days ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
MHCI
2004
Springer
16 years 1 days ago
Interactive Positioning Based on Object Visibility
Abstract. In this paper we describe a new method and user interface for interactive positioning of a mobile device. The key element of this method is a questionanswer style dialogu...
Christian Kray, Gerd Kortuem
ICDCS
2010
IEEE
15 years 10 months ago
P2P Streaming Capacity under Node Degree Bound
—Two of the fundamental problems in peer-to-peer (P2P) streaming are as follows: what is the maximum streaming rate that can be sustained for all receivers, and what peering algo...
Shao Liu, Minghua Chen, Sudipta Sengupta, Mung Chi...