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» Approaching the Physical Limits of Computing
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VMV
2001
115views Visualization» more  VMV 2001»
15 years 8 months ago
Segmentation-Based Postprocessing in Real-Time Immersive Video Conferencing
We present a novel, real-time disparity analysis frame work developed for immersive teleconferencing. This two-stage method computes a limited number of highly reliable disparitie...
Oliver Schreer, Serap Askar, Nicole Brandenburg, P...
NIPS
1997
15 years 8 months ago
Generalized Prioritized Sweeping
Prioritized sweeping is a model-based reinforcement learning method that attempts to focus an agent’s limited computational resources to achieve a good estimate of the value of ...
David Andre, Nir Friedman, Ronald Parr
ADHOCNOW
2008
Springer
15 years 8 months ago
Cheating on the CW and RTS/CTS Mechanisms in Single-Hop IEEE 802.11e Networks
This paper presents a work in progress which deals with the problem of node misbehaviour in ad-hoc networks. A realistic approach is used to determine the impact of contention wind...
Szymon Szott, Marek Natkaniec, Andrzej R. Pach
JSW
2006
111views more  JSW 2006»
15 years 6 months ago
AppBus: Mobile Device Application Collaboration via Short Term Memory
The increasing quality of computation and connectivity on mobile devices has motivated a need for data-sharing between resident services. Most such services rely on the user to tra...
Craig Janssen, Michael Pearce, Shriram Kollipara, ...
SAC
2006
ACM
15 years 6 months ago
From spontaneous total order to uniform total order: different degrees of optimistic delivery
A total order protocol is a fundamental building block in the construction of distributed fault-tolerant applications. Unfortunately, the implementation of such a primitive can be...
Luís Rodrigues, José Mocito, Nuno Ca...