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» Approaching the Physical Limits of Computing
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SIBGRAPI
2006
IEEE
16 years 24 days ago
Hardware-assisted Rendering of CSG Models
Current methods that interactively render reasonably complex CSG objects are image based and are severely bandwidth limited. This paper presents a new approach to raytracing CSG o...
Fabiano Romeiro, Luiz Velho, Luiz Henrique de Figu...
CIG
2005
IEEE
16 years 12 days ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
COORDINATION
2005
Springer
16 years 10 days ago
Preserving Architectural Properties in Multithreaded Code Generation
Architectural descriptions can provide support for a formal representation of the structure and the overall behavior of software systems, which is suitable for an early assessment ...
Marco Bernardo, Edoardo Bontà
DCOSS
2005
Springer
16 years 10 days ago
Multi-query Optimization for Sensor Networks
The widespread dissemination of small-scale sensor nodes has sparked interest in a powerful new database abstraction for sensor networks: Clients “program” the sensors through ...
Niki Trigoni, Yong Yao, Alan J. Demers, Johannes G...
VLBV
2005
Springer
16 years 8 days ago
Efficient Digital Pre-filtering for Least-Squares Linear Approximation
In this paper we propose a very simple FIR pre-filter based method for near optimal least-squares linear approximation of discrete time signals. A digital pre-processing filter,...
Marco Dalai, Riccardo Leonardi, Pierangelo Miglior...