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» Approaching the Physical Limits of Computing
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CW
2002
IEEE
15 years 11 months ago
Direct Segmentation for Reverse Engineering
In Reverse Engineering a physical object is digitally reconstructed from a set of boundary points. In the segmentation phase these points are grouped into subsets to facilitate co...
Marek Vanco, Guido Brunnett
AGENTS
2001
Springer
15 years 11 months ago
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters t...
Jonathan Gratch, Stacy Marsella
SIGGRAPH
2010
ACM
15 years 11 months ago
Fabricating spatially-varying subsurface scattering
Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no...
Yue Dong, Jiaping Wang, Fabio Pellacini, Xin Tong,...
GRAPHITE
2007
ACM
15 years 10 months ago
An evaluation of virtual lenses for object selection in augmented reality
This paper reports the results of an experiment to compare three different selection techniques in a tabletop tangible augmented reality interface. Object selection is an importan...
Julian Looser, Mark Billinghurst, Raphael Grasset,...
CAMAD
2006
IEEE
15 years 10 months ago
On the exploitation of user aggregation strategies in heterogeneous wireless networks
Abstract-- In this paper we discuss the exploitation of aggregated mobility patterns and physical proximity of nodes in a so-called ambient network, i.e., a wireless network with h...
Leonardo Badia, Nicola Bui, Marco Miozzo, Michele ...