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» Approaching the Physical Limits of Computing
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ATAL
2011
Springer
14 years 6 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
199
Voted
DAGSTUHL
2010
15 years 8 months ago
Visual Simulation of Flow
We have adopted a numerical method from computational fluid dynamics, the Lattice Boltzmann Method (LBM), for real-time simulation and visualization of flow and amorphous phenomen...
Arie E. Kaufman, Ye Zhao
157
Voted
PG
2003
IEEE
16 years 4 days ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...
213
Voted
PKDD
2009
Springer
184views Data Mining» more  PKDD 2009»
15 years 11 months ago
Boosting Active Learning to Optimality: A Tractable Monte-Carlo, Billiard-Based Algorithm
Abstract. This paper focuses on Active Learning with a limited number of queries; in application domains such as Numerical Engineering, the size of the training set might be limite...
Philippe Rolet, Michèle Sebag, Olivier Teyt...
SSDBM
2000
IEEE
86views Database» more  SSDBM 2000»
15 years 11 months ago
Serving Datacube Tuples from Main Memory
Existing datacube precompuatation schemes materialize selected datacube tuples on disk, choosing the most beneficial cuboids (i.e., combinations of dimensions) to materialize giv...
Kenneth A. Ross, Kazi A. Zaman