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» Approaching the Physical Limits of Computing
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SGP
2004
15 years 9 months ago
Simplification and Improvement of Tetrahedral Models for Simulation
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a tetrahedral model for efficient simulation. We have developed an algorithm that ...
Barbara Cutler, Julie Dorsey, Leonard McMillan
GRID
2007
Springer
15 years 6 months ago
The Requirements of Using Provenance in e-Science Experiments
In e-Science experiments, it is vital to record the experimental process for later use such as in interpreting results, verifying that the correct process took place or tracing whe...
Simon Miles, Paul T. Groth, Miguel Branco, Luc Mor...
CORR
2008
Springer
179views Education» more  CORR 2008»
15 years 6 months ago
Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments
A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback ...
Christian Duriez, Frédéric Dubois, A...
DLOG
2010
15 years 4 months ago
Automata-Based Abduction for Tractable Diagnosis
Abstract. Abductive reasoning has been recognized as a valuable complement to deductive inference for tasks such as diagnosis and integration of incomplete information despite its ...
Thomas Hubauer, Steffen Lamparter, Michael Pirker
CVPR
2004
IEEE
16 years 9 months ago
Spherical Harmonics vs. Haar Wavelets: Basis for Recovering Illumination from Cast Shadows
The problem of estimating an illumination distribution from images is called inverse lighting. For inverse lighting, three approaches have been developed based on specular reflect...
Takahiro Okabe, Imari Sato, Yoichi Sato