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» Approaching the Physical Limits of Computing
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SIGGRAPH
2010
ACM
15 years 11 months ago
Real-time lens blur effects and focus control
We present a novel rendering system for defocus blur and lens effects. It supports physically-based rendering and outperforms previous approaches by involving a novel GPU-based tr...
Sungkil Lee, Elmar Eisemann, Hans-Peter Seidel
SIGGRAPH
2010
ACM
15 years 11 months ago
Feature-aligned T-meshes
High-order and regularly sampled surface representations are more efficient and compact than general meshes and considerably simplify many geometric modeling and processing algor...
Ashish Myles, Nico Pietroni, Denis Kovacs, Denis Z...
ECML
2006
Springer
15 years 10 months ago
Bayesian Active Learning for Sensitivity Analysis
Abstract. Designs of micro electro-mechanical devices need to be robust against fluctuations in mass production. Computer experiments with tens of parameters are used to explore th...
Tobias Pfingsten
GECCO
2006
Springer
179views Optimization» more  GECCO 2006»
15 years 10 months ago
Parisian evolution with honeybees for three-dimensional reconstruction
This paper introduces a novel analogy with the way in which honeybee colonies operate in order to solve the problem of sparse and quasi dense reconstruction. To successfully solve...
Gustavo Olague, Cesar Puente
IDMS
2000
Springer
131views Multimedia» more  IDMS 2000»
15 years 10 months ago
Spatially Aware Local Communication in the RAUM System
In this paper, we propose a new paradigm for local communication between devices in Ubiquitous Computing environments, assuming a multitude of computerized everyday appliances comm...
Felix Hupfeld, Michael Beigl