We present a novel rendering system for defocus blur and lens effects. It supports physically-based rendering and outperforms previous approaches by involving a novel GPU-based tr...
High-order and regularly sampled surface representations are more efficient and compact than general meshes and considerably simplify many geometric modeling and processing algor...
Abstract. Designs of micro electro-mechanical devices need to be robust against fluctuations in mass production. Computer experiments with tens of parameters are used to explore th...
This paper introduces a novel analogy with the way in which honeybee colonies operate in order to solve the problem of sparse and quasi dense reconstruction. To successfully solve...
In this paper, we propose a new paradigm for local communication between devices in Ubiquitous Computing environments, assuming a multitude of computerized everyday appliances comm...