Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
In this paper we develop a novel probabilistic model of computational trust that explicitly deals with correlated multi-dimensional contracts. Our starting point is to consider an...
Steven Reece, Alex Rogers, Stephen Roberts, Nichol...
Reinforcement learning promises a generic method for adapting agents to arbitrary tasks in arbitrary stochastic environments, but applying it to new real-world problems remains di...
Since about two decades, many works have been made in order to provide solutions to the vehicle platoon problem. The main issue related to platoon systems consists in controling t...
Jean-Michel Contet, Franck Gechter, Pablo Gruer, A...
Abstract. This paper presents an architecture that enables the recognizer to learn incrementally and, thereby adapt to document image collections for performance improvement. We ar...