This paper analyzes the retrospective stories of a four person team responsible for developing a new computer game for mobile phones. Our theorizing is based on an in-depth, two y...
Today, systems should react based on explicit demands from the learner or even proactively react based on changes in the working environment. The success of this type of systems de...
Maps are artifacts often derived from multiple sources of data, e.g., sensors, and processed by multiple methods, e.g., gridding and smoothing algorithms. As a result, complex meta...
Nicholas Del Rio, Paulo Pinheiro da Silva, Ann Q. ...
We propose DHCS, a method of distributed, hierarchical clustering and summarization for online data analysis and mining in sensor networks. Different from the acquisition and aggre...
We present an introspection/reflection framework for SystemC which extracts design-relevant structure information and transaction data under any LRM-2.1 compliant simulation kern...