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SIGGRAPH
1999
ACM
15 years 11 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin
ICDM
2009
IEEE
145views Data Mining» more  ICDM 2009»
15 years 4 months ago
Significance of Episodes Based on Minimal Windows
Discovering episodes, frequent sets of events from a sequence has been an active field in pattern mining. Traditionally, a level-wise approach is used to discover all frequent epis...
Nikolaj Tatti
VRST
2004
ACM
16 years 7 days ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
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ISPAN
2005
IEEE
16 years 12 days ago
Process Scheduling for the Parallel Desktop
Commodity hardware and software are growing increasingly more complex, with advances such as chip heterogeneity and specialization, deeper memory hierarchies, ne-grained power ma...
Eitan Frachtenberg
SIGGRAPH
1999
ACM
15 years 11 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...