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SIGGRAPH
2010
ACM
15 years 11 months ago
Reducing shading on GPUs using quad-fragment merging
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...
IEEEPACT
1999
IEEE
15 years 11 months ago
Containers on the Parallelization of General-Purpose Java Programs
Automatic parallelization of general-purpose programs is still not possible in general in the presence of irregular data structures and complex control-flows. One promising strate...
Peng Wu, David A. Padua
DAC
2010
ACM
15 years 10 months ago
Reducing the number of lines in reversible circuits
Reversible logic became a promising alternative to traditional circuits because of its applications e.g. in low-power design and quantum computation. As a result, design of revers...
Robert Wille, Mathias Soeken, Rolf Drechsler
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
15 years 10 months ago
Dense Multiple View Stereo with General Camera Placement using Tensor Voting
We present a computational framework for the inference of dense descriptions from multiple view stereo with general camera placement. Thus far research on dense multiple view ster...
Philippos Mordohai, Gérard G. Medioni
DSVIS
2008
Springer
15 years 8 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx