This paper presents a fast approach for computing tight surface bounds in meshless animation, and its application to collision detection. Given a high-resolution surface animated ...
Denis Steinemann, Miguel A. Otaduy, Markus H. Gros...
As Service-Oriented Computing is gaining mainstream adoption, Services are emerging as core-building blocks of today's applications. In particular, web services have become t...
Parallel I/O is fast becoming a bottleneck to the research agendas of many users of extreme scale parallel computers. The principle cause of this is the concurrency explosion of hi...
Andrew Uselton, Mark Howison, Nicholas J. Wright, ...
Many large-scale clusters now have hundreds of thousands of processors, and processor counts will be over one million within a few years. Computational scientists must scale their ...
Bradley J. Barnes, Jeonifer Garren, David K. Lowen...
Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet availa...