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» Applying Inexpensive AI Techniques to Computer Games
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GROUP
2010
ACM
15 years 4 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
WIMOB
2008
IEEE
16 years 11 days ago
Using LED Lighting for Ubiquitous Indoor Wireless Networking
—Wireless networking is currently dominated by radio frequency (RF) techniques. However, the soon-to-be ubiquity of LED-based lighting motivated by significant energy savings pro...
Thomas D. C. Little, Peter Dib, Kandarp Shah, Nick...
TIME
2007
IEEE
16 years 8 days ago
Automated Natural Deduction for Propositional Linear-Time Temporal Logic
We present a proof searching technique for the natural deduction calculus for the propositional linear-time temporal logic and prove its correctness. This opens the prospect to ap...
Alexander Bolotov, Oleg Grigoriev, Vasilyi Shangin
CIG
2005
IEEE
15 years 11 months ago
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions
AbstractGroup utility functions are an extension of the common team utility function for providing multiple agents with a common reinforcement learning signal for learning cooperat...
Jay Bradley, Gillian Hayes
ICALT
2008
IEEE
16 years 14 days ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...