Sciweavers

3142 search results - page 402 / 629
» Applied ontology issues
Sort
View
GROUP
2009
ACM
16 years 1 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
SAC
2004
ACM
16 years 3 days ago
Integrating similarity-based queries in image DBMSs
Until recently, issues in image retrieval have been handled in DBMSs and in computer vision as separate research works. Nowadays, the trend is towards integrating the two approach...
Solomon Atnafu, Richard Chbeir, David Coquil, Lion...
SAC
2004
ACM
16 years 3 days ago
The eduSource Communication Language: implementing open network for learning repositories and services
Interoperability is one of the main issues in creating a networked system of repositories The approaches range from simply forcing one metadata standard on all participating repos...
Marek Hatala, Griff Richards, Timmy Eap, Jordan Wi...
CVRMED
1997
Springer
15 years 11 months ago
Development and validation of a navigational guidance system for acetabular implant placement
During the past year our group has been developing HipNav, a system which helps surgeons determine optimal, patient-specific acetabular implant placement and accurately achieve the...
David A. Simon, Branislav Jaramaz, Mike Blackwell,...
GROUP
2007
ACM
15 years 10 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...