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COMPSAC
2002
IEEE
15 years 11 months ago
A Graphically Based Language for Constructing, Executing and Analysing Models of Software Systems
With computer systems becoming ever larger and more complex, the cost and effort associated with their construction is increasing and the systems are now sufficiently complex that...
Robert John Walters
ISESE
2002
IEEE
15 years 11 months ago
Elimination of Crucial Faults by a New Selective Testing Method
Recent software systems contain a lot of functions to provide various services. According to this tendency, software testing becomes more difficult than before and cost of testing...
Masayuki Hirayama, Tetsuya Yamamoto, Jiro Okayasu,...
SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICSE
2001
IEEE-ACM
15 years 11 months ago
Using Transformation Systems for Software Maintenance and Reengineering
Software maintenance costs dominate software engineering costs, partly because most such engineering is done manually. Program Transformation tools leverage an engineer-provided b...
Ira D. Baxter
LCTRTS
1999
Springer
15 years 11 months ago
Optimizing for Reduced Code Space using Genetic Algorithms
Code space is a critical issue facing designers of software for embedded systems. Many traditional compiler optimizations are designed to reduce the execution time of compiled cod...
Keith D. Cooper, Philip J. Schielke, Devika Subram...