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ACMACE
2009
ACM
16 years 1 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
HASKELL
2009
ACM
16 years 1 months ago
Roll your own test bed for embedded real-time protocols: a haskell experience
We present by example a new application domain for functional languages: emulators for embedded real-time protocols. As a casestudy, we implement a simple emulator for the Biphase...
Lee Pike, Geoffrey M. Brown, Alwyn Goodloe
AICCSA
2008
IEEE
261views Hardware» more  AICCSA 2008»
16 years 1 months ago
Measuring quality of experience for MPEG-21-based cross-layer multimedia content adaptation
The aim of this paper is to describe a Quality of Service (QoS) model enabling to measure the perceptual quality of video transmissions by exploiting metrics from different layers...
Christian Timmerer, Víctor H. Ortega, Jose ...
AICT
2008
IEEE
114views Communications» more  AICT 2008»
16 years 1 months ago
Blocking Analysis in Hybrid TDM-WDM PONs Supporting Elastic Traffic
— The Passive Optical Network (PON) is an attractive solution for delivering services with numerous applications, such as high-definition video, video conferencing and data traff...
John S. Vardakas, Vassilios G. Vassilakis, Michael...
CDC
2008
IEEE
137views Control Systems» more  CDC 2008»
16 years 1 months ago
Increasingly correct message passing averaging algorithms
Abstract— We study averaging algorithms, when implemented in large networks of wirelessly connected elements. We extend the notion of “Increasing Correctness” (IC) which was ...
Kurt Plarre, Francesco Bullo
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