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NETGAMES
2006
ACM
16 years 1 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
154
Voted
STORAGESS
2006
ACM
16 years 1 months ago
The case for semantic aware remote replication
This paper argues that the network latency due to synchronous replication is no longer tolerable in scenarios where businesses are required by regulation to separate their seconda...
Xiaotao Liu, Gal Niv, Prashant J. Shenoy, K. K. Ra...
206
Voted
AINA
2005
IEEE
16 years 20 days ago
Fast and Scalable Multi-TCAM Classification Engine for Wide Policy Table Lookup
With the explosive growth of Internet traffic, the next generation switches are designed to provide forwarding speed up to 10Gbps or above. To meet the challenges of delivering wi...
Nen-Fu Huang, Kwei-Bor Chen, Whai-En Chen
DSN
2005
IEEE
16 years 20 days ago
User Interface Dependability through Goal-Error Prevention
User interfaces form a critical coupling between humans and computers. When the interface fails, the user fails, and the mission is lost. For example, in computer security applica...
Robert W. Reeder, Roy A. Maxion
171
Voted
DSN
2005
IEEE
16 years 20 days ago
Engineering Over-Clocking: Reliability-Performance Trade-Offs for High-Performance Register Files
Register files are in the critical path of most high-performance processors and their latency is one of the most important factors that limit their size. Our goal is to develop er...
Gokhan Memik, Masud H. Chowdhury, Arindam Mallik, ...
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