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NETGAMES
2006
ACM
16 years 1 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
SIGCOMM
2006
ACM
16 years 1 months ago
Algorithms to accelerate multiple regular expressions matching for deep packet inspection
There is a growing demand for network devices capable of examining the content of data packets in order to improve network security and provide application-specific services. Most...
Sailesh Kumar, Sarang Dharmapurikar, Fang Yu, Patr...
CSCW
2004
ACM
16 years 20 days ago
High-performance telepointers
Although telepointers are valuable for supporting real-time collaboration, they are rarely seen in commercial groupware applications that run on the Internet. One reason for their...
Jeff Dyck, Carl Gutwin, Sriram Subramanian, Chris ...
NORDICHI
2004
ACM
16 years 20 days ago
Facilitating user interface adaptation to mobile devices
One vision of a context-aware pervasive networking environment promises the user a seamless access to surrounding services using her personal mobile device. This requires that the...
Pertti Repo
EWSPT
2003
Springer
16 years 13 days ago
Providing Highly Automated and Generic Means for Software Deployment Process
We present a new approach for the management and enactment of deployment process by a deployment processor ORYA (Open enviRonment to deploY Applications). ORYA aims to integrate te...
Vincent Lestideau, Noureddine Belkhatir
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