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ACMACE
2005
ACM
16 years 27 days ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ANCS
2005
ACM
16 years 27 days ago
High-throughput linked-pattern matching for intrusion detection systems
This paper presents a hardware architecture for highly efficient intrusion detection systems. In addition, a software tool for automatically generating the hardware is presented....
Zachary K. Baker, Viktor K. Prasanna
MM
2005
ACM
121views Multimedia» more  MM 2005»
16 years 27 days ago
Impact of incentive mechanisms on quality of experience
Since entities participating in P2P networks are usually autonomous and therefore free to decide on their level of participation, mechanisms to resolve conflicts between individu...
Andrew Roczniak, Abdulmotaleb El-Saddik
SBCCI
2005
ACM
123views VLSI» more  SBCCI 2005»
16 years 27 days ago
Fault tolerance overhead in network-on-chip flow control schemes
Flow control mechanisms in Network-on-Chip (NoC) architectures are critical for fast packet propagation across the network and for low idling of network resources. Buffer manageme...
Antonio Pullini, Federico Angiolini, Davide Bertoz...
209
Voted
WOSP
2005
ACM
16 years 27 days ago
Applying SPE techniques for modeling a grid-enabled JAVA platform
Advances in Internet and the availability of powerful computers and high-speed networks have propitiated the rise of Grids. The scheduling of applications is complex in Grids due ...
Mariela Curiel, M. Angélica Pérez, R...
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