Sciweavers

17164 search results - page 2573 / 3433
» Applications of Sensor Networks
Sort
View
NETGAMES
2005
ACM
16 years 1 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
SIGMETRICS
2005
ACM
119views Hardware» more  SIGMETRICS 2005»
16 years 1 months ago
Characterizing the two-tier gnutella topology
Characterizing the properties of peer-to-peer (P2P) overlay topologies in file-sharing applications is essential for understanding their impact on the network, identifying their ...
Daniel Stutzbach, Reza Rejaie
FSMNLP
2005
Springer
16 years 1 months ago
Klex: A Finite-State Transducer Lexicon of Korean
This paper describes the implementation and system details of Klex, a finite-state transducer lexicon for the Korean language, developed using XRCE’s Xerox Finite State Tool (XF...
Na-Rae Han
IPTPS
2005
Springer
16 years 1 months ago
Brushwood: Distributed Trees in Peer-to-Peer Systems
There is an increasing demand for locality-preserving distribution of complex data structures in peer-to-peer systems. Current systems either do not preserve object locality or su...
Chi Zhang, Arvind Krishnamurthy, Randolph Y. Wang
NOSSDAV
2005
Springer
16 years 1 months ago
Mitigating information exposure to cheaters in real-time strategy games
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...
« Prev « First page 2573 / 3433 Last » Next »