We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
Many algorithms have been proposed for the problem of time series classification. However, it is clear that one-nearest-neighbor with Dynamic Time Warping (DTW) distance is except...
Xiaopeng Xi, Eamonn J. Keogh, Christian R. Shelton...
We study the problem of learning to accurately rank a set of objects by combining a given collection of ranking or preference functions. This problem of combining preferences aris...
Yoav Freund, Raj D. Iyer, Robert E. Schapire, Yora...
Automatic repair of programs has been a longstanding goal in software engineering, yet debugging remains a largely manual process. We introduce a fully automated method for locati...
Westley Weimer, ThanhVu Nguyen, Claire Le Goues, S...
Performance profiling consists of monitoring a software system during execution and then analyzing the obtained data. There are two ways to collect profiling data: event tracing t...
Edu Metz, Raimondas Lencevicius, Teofilo F. Gonzal...