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ICML
2006
IEEE
16 years 7 months ago
Bayesian pattern ranking for move prediction in the game of Go
We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
David H. Stern, Ralf Herbrich, Thore Graepel
ICML
2006
IEEE
16 years 7 months ago
Fast time series classification using numerosity reduction
Many algorithms have been proposed for the problem of time series classification. However, it is clear that one-nearest-neighbor with Dynamic Time Warping (DTW) distance is except...
Xiaopeng Xi, Eamonn J. Keogh, Christian R. Shelton...
ICML
1998
IEEE
16 years 7 months ago
An Efficient Boosting Algorithm for Combining Preferences
We study the problem of learning to accurately rank a set of objects by combining a given collection of ranking or preference functions. This problem of combining preferences aris...
Yoav Freund, Raj D. Iyer, Robert E. Schapire, Yora...
ICSE
2009
IEEE-ACM
16 years 7 months ago
Automatically finding patches using genetic programming
Automatic repair of programs has been a longstanding goal in software engineering, yet debugging remains a largely manual process. We introduce a fully automated method for locati...
Westley Weimer, ThanhVu Nguyen, Claire Le Goues, S...
SIGSOFT
2005
ACM
16 years 7 months ago
Performance data collection using a hybrid approach
Performance profiling consists of monitoring a software system during execution and then analyzing the obtained data. There are two ways to collect profiling data: event tracing t...
Edu Metz, Raimondas Lencevicius, Teofilo F. Gonzal...